It was quick to load and easy to play and that’s all it needed to be. When I wasn’t busy then I was usually playing the Nerf Arena Demo to pass the time. Suffice it to say that it was a long, hot summer and that my 14 year old self was busy and happy. The summer of 1999, when the demo came out, was a time I remember fondly for all sorts of vain, personal reasons that are none of anyone’s business and that probably nobody would care about anyway. To me, Nerf Arena isn’t a game, but a memento that, like an old love letter or champagne cork, is treasured purely for the purposes of indulgent melancholy. Instead, the reason I’m so attached to Nerf Arena Blast (and specifically the demo) is because of the memories the game conjures for me. I’ve not even thought about actually playing it for a decade. Still, it was by no means a spectacular game and the reason I’ve kept it around for so long isn’t anything to do with the game itself, not really. It was also a lot faster and more fun than you’d think – mainly because the lurid neon levels were full of shortcuts, secrets and jump-pads to keep things interesting. It was built on the original Unreal engine, which leant it some smoothness and graphical aplomb. Nerf Arena wasn’t a fantastic game, at least if the demo is anything to go by, but it’s not as bad as you might expect. I’ve never played the full game, but the demo featured two levels and gamemodes – one a straight deathmatch, the other a scavenger hunt variant, both against bots. Released in 1999, Nerf Arena Blast was one of several forays that Nerf made into the games industry and is essentially just a brightly coloured FPS that swaps out the usual assault rifles and rocket launchers for Nerf blasters. It came on a coverdisk for a games magazine years and years ago and is one of three demos that I’ve hung on to without ever bothering to pick up the full game. Yes, you read that correctly, the Nerf Arena Blast Demo – i.e.
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